AI Insights · Timothy · October 2024
Top 5 High Fantasy Games on iOS in Sweden: Q3 2024 Performance
Explore the performance trends of the top 5 high fantasy game apps on iOS in Sweden during Q3 2024, with detailed insights into weekly downloads, revenue, and active users.
The third quarter of 2024 saw interesting trends in the high fantasy game category on iOS in Sweden. Here, we delve into the performance of the top 5 games, providing insights into their weekly downloads, revenue, and active user numbers, all sourced from Sensor Tower.
Coin Master from Moon Active experienced a notable fluctuation in weekly revenue, starting at around $101K in early July, dipping to $62K by mid-July, and then climbing back to approximately $83K by the end of September. Weekly downloads showed a gradual decline from 1.2K to 1K over the quarter, while active users hovered around 30K, peaking at 32K mid-quarter.
Clash of Clans, published by Supercell, saw its weekly revenue start at approximately $34K, dip to $13K mid-July, and rise again to $34K by the end of September. Downloads, however, remained relatively stable, fluctuating between 600 and 1.1K. The game maintained a strong active user base, starting at 108K and ending at 103K.
Supercell's Clash Royale presented a diverse trend in revenue, which began at $26K, fell to $8.8K by mid-August, and then decreased to $9.8K by the end of September. Download numbers remained steady, ranging from 700 to 1K throughout the quarter, while active users increased from 130K to 133K, showing a healthy engagement level.
Evony by TOP GAMES INC. demonstrated consistent weekly revenue, starting at $11K, peaking at $19K in late July, and settling at $12K by the end of the quarter. Downloads varied, peaking at 1.4K in mid-August before dropping to 800 by the end of September. Active users remained steady, fluctuating slightly around the 3.6K mark.
Lastly, RAID: Shadow Legends from Plarium Global Ltd started the quarter with a weekly revenue of $11K, spiking to $21K in late July, and closing at $13K by the end of September. Downloads were modest, ranging from 70 to 190, while active users saw a gradual decline from 547 to 429 over the quarter.
For more detailed insights into app performance, visit Sensor Tower.